ReconstructMe and RobVis work together!

I’m happy to announce a new ReconstructMe video. This time, ReconstructMe is used to generated a 3D model from a chair. The reconstructed model is then fed into our RobVis 3D vision framework to perform 3D matching. Have fun! We are planning to roll out a beta ReconstructMe program for interested folks. In case your … Continue reading

Protocol Buffers: Display non-present fields with TextFormat

Recently I started to evaluate Google’s Protocol Buffers library, also known as protobuf, to transfer data between different processes (e.g Java application communicating with a C++ application) and between layers of the same process (e.g C#/C++ interoperability). Protocol Buffers In protobuf you define your message interface as a separate text file and invoke the protobuf … Continue reading

A Policy-Based Property Implementation in C++

Having read a proof-of-concept C++ Property implementation by Lois Goldthwaite as published in ACCU’s Overload journal #65, I decided to evaluate the usefulness of such an approach for various projects I’m currently involved in. I started to fiddle around with the code provided and ended up with a more general policy based design for property … Continue reading